Recent publications
Mustafa, A. S., Alkawsi, G. A., Ofosu-Ampong, K., Vanduhe, V. Z., Garcia, M. B., & Baashar, Y. (2022). Gamification of E-Learning in African Universities: Identifying Adoption Factors through Task-Technology Fit and Technology Acceptance Model. In Next-Generation Applications and Implementations of Gamification Systems (pp. 73-96). IGI Global.
Vanduhe, V. Z., Alkawsi, G. A., Garcia, M. B, (2022) Phishing Attacks Types and Mitigation. The First International Conference on Data Science and Emerging Technologies by IEEE 2022
Vanduhe, V. Z., Hassan, H. F., Oluwajana, D., Nat, M., Idowu, A., Agbo, J. J., & Okunlola, L. (2018, November). Students’ evidential increase in learning using gamified learning environment. In Proceedings of the Future Technologies Conference (pp. 1109-1122). Springer, Cham.
Vanduhe, V. Z., Nat, M., & Hasan, H. F. (2020). Continuance Intentions to Use Gamification for Training in Higher Education: Integrating the Technology Acceptance Model (TAM), Social Motivation, and Task Technology Fit (TTF). IEEE Access, 8, 21473-21484.
Oluwajana, D., Idowu, A., Nat, M., Vanduhe, V.Z., & Fadiya, S. (2019). The Adoption of Students’ Hedonic Motivation System Model to Gamified Learning Environment. Journal of theoretical and applied electronic commerce research, 14(3), 0-0.
Hasan, H. F., Nat, M., & Vanduhe, V. Z. (2019). Gamified collaborative environment in Moodle. IEEE Access, 7, 89833-89844.
Vanduhe, V. Z., Hasan, F. H., Saad, A., Apagu, V, V., (2017). Application of data mining to improve efficiency and effectiveness in education. 2nd international conference on business and management (ICOBM).
Vanduhe, V. Z., (2015). An overview of human resource information systems (HRIS) and how behaviormetrics predict employee performance in an organization. International Journal of Scientific Research in Information Systems and Engineering (IJSRISE), 1(1), pp. 53-60.
Fadiya, S. O., Saydam, S., & Vanduhe, V. Z. (2014). Advancing big data for humanitarian needs. Procedia Engineering, 78, 88-95.